Well -- it's out first official render test of Braveheart. He's looking good--settling in to a kick @$$ place somewhere between Van Helsing and Rooster Cogburn... if Rooster Cogburn were a cyborg... and a lion.
For anyone who's curious -- this was rendered using VRay. Technically Mental Ray can do everything VRay can, but VRay is just so painless to use--and consistently produces great results. I'll just have to remember to go back in and turn on the rendering subdivision on all the geometry -- so far that's my one complaint about VRay -- I haven't found a way to turn on that attribute on multiple pieces at once.
Braveheart's not as far along as originally planned, but as you can see his jacket is blocked in -- I don't think I'll do much more with the geo -- I'll see what can be done with displacement maps. I've done leather jacket before and the folds were done exclusively with displacement maps. (See Below)
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| A leather jacket -- the geometry is smooth the folds are all displacement maps. |
arms/hands
some beveling on armor plates
bandolier
gun/holster
details -- shoe treads -- more detail in armor plates, chaps and collar.
We'll see how it goes this week. I'd be happy if Braveheart's arms were done for next week.
Later.


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