Oh man the happiness couldn't be contained when I saw this come out in the first render.
More planes were added and they're still symmetrical. They also all have the same alpha channel -- but they look awesome for a first test.
Right now I'm thining of basing the holster on John Marsten's holster from Red Dead Redemption... an amazing game for anyone who's not played it. I'm about 3 years behind but right now I'm about half way through the undead nightmare expansion -- cowboys and zombies -- do we really need anything else?
Up until now I've been box modeling the jacket -- that may not be the best option -- I thought I'd use Mudbox to put in all the detail I was looking for, but I think a more solid foundation in the actual poly flow is called for. It's supposed to be an old jacket -- I picture it with lots of folds and tears...
By the time I'm done he'll be totally impractical for anything other than stills though -- so I may need to start over anyway and try not to go crazy with the polys. He will look awesome though:)
j -- out









