Sunday, 14 April 2013

Braveheart's Beard -- Model WIP 6


Oh man the happiness couldn't be contained when I saw this come out in the first render.  

More planes were added and they're still symmetrical.  They also all have the same alpha channel -- but they look awesome for a first test.



Looking at the beard and detail on Braveheart's body and beard and face make his jacket and hat look inadequate to me.  Another attempt at modeling them will likely be necessary.  I also don't enjoy the bandolier and holster any more -- they're seriously just a pipe primitive with some extra edge loops.  Something will need to be done to add interest.

Right now I'm thining of basing the holster on John Marsten's holster from Red Dead Redemption... an amazing game for anyone who's not played it.  I'm about 3 years behind but right now I'm about half way through the undead nightmare expansion -- cowboys and zombies -- do we really need anything else?

Up until now I've been box modeling the jacket -- that may not be the best option -- I thought I'd use Mudbox to put in all the detail I was looking for, but I think a more solid foundation in the actual poly flow is called for.  It's supposed to be an old jacket -- I picture it with lots of folds and tears...

By the time I'm done he'll be totally impractical for anything other than stills though -- so I may need to start over anyway and try not to go crazy with the polys.  He will look awesome though:)

j -- out

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