Sunday, 31 March 2013

Braveheart Model WIP 4

The exodus continues...

Not a lot of time this week to refine the changes, so it's easy to notice where the new pieces intersect with each other.  Nonetheless please enjoy the new:

bandolier
jacket folds
first attempt at beard

The beard was more of a test really. -- each bit is just a flat plane -- extra edge loops will be added to give them a greater sense of gravity effecting the hair -- right now they just stick straight out.  I did some experiments with wrap deformers to try and rig the beard.  I think it'll work to maintain the bear's postion on the face as the face deforms.  I think I'd prefer to have the geometry smooth bound to some joints--I'd just have to make sure that the wrap deform comes higher on the order of operations for the influences.   Clusters may work too--It'll just be a matter of seeing what works better.

I have to admit -- I'm not looking forward to uving this bad boy... it's tedious work at the best of times...  maybe I should try some experiment with the new Ptex material in Vray.
In addition to the beard we also have some whiskers.  This geometry will hopefully work with some actual short hairs on Braveheart's head.

Looking at the close up -- Braveheart clearly needs some detail in his collar.  I think I'll do that in Maya rather than Mudbox.

Braveheart's current model with the actual head geometry.
 

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