Sunday, 10 March 2013

Braveheart Model WIP

Hey All,

Braveheart's model is well under way.  He looks a little silly and skinny without his beard.  Due to the complexity of the rig that his arms will have they'll be in their own separate files and then referenced in to the rest of the body's rig.

It's all still pretty rough -- no beveling or anything yet on his armor.  The importance of beveling has been drilled in to me many times -- in the physical world there is no such thing as the perfect edge like those created in the polygon primitives, so you're always better off putting at least one segment of beveling to catch light appropriately.

I've been watching ZBrush tutorials in hopes of using it to help with the modeling process.  But I haven't gotten far enough in it to create something in ZBrush that will actually have to deform, and be used as something other than digital sculpture.  So for the time being it will be a combination of Maya and Mudbox.  Perhaps as the tutorials continue I'll be able to use ZBrush in a more practical way.

The model is still painfully symmetrical.  The details of the folds and scratches and things will come later.  In the mean time here is an image of the work in progress.


Next week:  Braveheart's main body should be bevelled and mostly finished.  I should have the frames of  both arms modeled too.  If I'm really lucky I'll have the jacket roughed out too.

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