Sunday, 13 January 2013

Rough Storyboards

Hey All -- 

A late post this week -- it seems a six month old baby doesn't respect anyone's schedule but their own -- no matter how much you try to explain to them.

As promised in the production schedule, and as the title suggests we have rough storyboards this week.  I'm reasonably happy with how they've turned out.  I've tried to contemplate just how much time this will fill, but haven't come up with anything definitive as there may be some shots added/removed.

The beginning feels a little slow -- so there may be flashes to some more of the villains -- close ups of a smile or weapon, or something else -- we'll see in the finals next week.

For any children of the 80s out there who may notice a conspicuous absence -- I have deliberately left out No Heart in the countdown of villains for story reasons.

I hope the sound effects and actions are legible



The modeling of Shrieky has begun -- truth be told I've never modeled a female character before, and was the modeling I was most looking forward to.  I've been contemplating how to deal with a few key issues -- namely whether or not I'll include dynamics.  I have worked with cloth and fur before, but my computational power at home is somewhat limited, so it may be some elaborate rigs and polygonal hair that's all keyframed -- dunno -- cloth and hair would be more impressive if I could pull it off, but take more time with caching... but keyframed hair/cloth will be more time in the animation stage... just gotta find the right balance...

Final boards next week.

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