The thought occurred almost as soon as the post from Sunday was up -- this was not what was supposed to be posted. Not that there's anything wrong with what went up, but the word "underwhelming" came to mind. These procedural steps are always a good idea, but can sometimes be a little lackluster. Just wait until the weeks where a cloth sim test is the only post -- or a few UV maps. A lot of what's done in 3d is testing and problem solving. Every week can't be exciting I suppose --
In order to fix that -- here are some WIPs that are meant to tantalize your appetite for what's to come.
I'm not entirely convinced by Shrieky's hoodie -- I may try a version without it. But my trepidation surrounding the article of clothing is likely amplified by the degree of difficulty required to make a functioning hoodie -- what if I want her to wear the hood? What if I want her to not wear the hood? What if (god forbid) I want her to take off the hood as part of a shot... A few cleverly placed PSDs, clusters or blend shapes would likely take care of it -- or possibly cloth sim -- But I have visions in my head of three different fully modeled, rigged and textured hoodies -- one up, one down and one that can move in between.
It could be fun to try -- I am trying to learn things here. But my past experience with 3d has taught me it's better to go with a simple idea and really nail it, rather than to go for something really complex and just get it done.
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| Oh Braveheart... your long, billowy, awesome jacket is going to be so much work... |
Depending on time/progress I may post some more WIPs this week -- We'll see what the Valentine's Day schedule allows for -- frankly I'm already behind.
jDawg -- out

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