Tuesday, 12 February 2013

Package WIPs

Hey --

The thought occurred almost as soon as the post from Sunday was up -- this was not what was supposed to be posted.  Not that there's anything wrong with what went up, but the word "underwhelming" came to mind.  These procedural steps are always a good idea, but can sometimes be a little lackluster.  Just wait until the weeks where a cloth sim test is the only post -- or a few UV maps.  A lot of what's done in 3d is testing and problem solving.  Every week can't be exciting I suppose --

In order to fix that -- here are some WIPs that are meant to tantalize your appetite for what's to come.

I'm not entirely convinced by Shrieky's hoodie -- I may try a version without it.  But my trepidation surrounding the article of clothing is likely amplified by the degree of difficulty required to make a functioning hoodie -- what if I want her to wear the hood?  What if I want her to not wear the hood?  What if (god forbid) I want her to take off the hood as part of a shot...  A few cleverly placed PSDs, clusters or blend shapes would likely take care of it -- or possibly cloth sim -- But I have visions in my head of three different fully modeled, rigged and textured hoodies -- one up, one down and one that can move in between.

It could be fun to try -- I am trying to learn things here.  But my past experience with 3d has taught me it's better to go with a simple idea and really nail it, rather than to go for something really complex and just get it done.

Oh Braveheart... your long, billowy, awesome jacket is going to be so much work...

Depending on time/progress I may post some more WIPs this week -- We'll see what the Valentine's Day schedule allows for -- frankly I'm already behind.

jDawg -- out


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